Robert Andersson

Studio Hub

Technical Art / Development

Studio Hub

Technical Art / Development · Web Application / Unreal Engine · Graphics Playout / Data-Driven Workflow

The project

A browser-based playout system for preparing, organizing and taking Unreal Engine graphics to air. Operators can build playlists, trigger graphics and control real-time content, with external data sources supplying live or prepared information.

My contribution

I designed and developed Studio Hub in Visual Studio Code, using AI-assisted development for prototyping, coding and problem solving. I built a modular playout layer with playlist control, data-driven graphics and integration through Unreal Engine Remote Control Presets, allowing new graphics packages to be added without rebuilding the core application.