Robert Andersson

Ski Course Analysis

Technical Art / Data Visualization

Ski Course Analysis

Technical Art / R&D · Unreal Engine · Data Visualization

The project

An interactive ski course analysis tool built from real GPX route data. The route becomes an Unreal Engine spline, with PCG generating the surrounding landscape, tracks, vegetation and start and finish areas around the actual course geometry.

My contribution

I designed and developed the complete Unreal Engine workflow, from importing and interpreting GPX data to procedural environment generation and analysis functionality. The system supports elevation profiles, distance measurements between selected points and camera flights for exploring and presenting a course.

View of a procedurally generated ski course
Procedural course environment
Additional view of the ski course analysis project
Course visualization
Real-time ski course environment built from route data
Route-driven environment