Ski Course Analysis
Technical Art / Data Visualization
Technical Art / R&D · Unreal Engine · Data Visualization
The project
An interactive ski course analysis tool built from real GPX route data. The route becomes an Unreal Engine spline, with PCG generating the surrounding landscape, tracks, vegetation and start and finish areas around the actual course geometry.
My contribution
I designed and developed the complete Unreal Engine workflow, from importing and interpreting GPX data to procedural environment generation and analysis functionality. The system supports elevation profiles, distance measurements between selected points and camera flights for exploring and presenting a course.


