Football Stadium
Environment Design / Technical Art
Environment Design / Technical Art · Unreal Engine · Stadium Visualization
The project
A fictional football stadium and surrounding city, created for real-time presentation in Unreal Engine. A cinematic match-night atmosphere, detailed pitch and animated crowd of more than 50,000 spectators bring the environment to life.
My contribution
I designed and modeled the stadium and city in Cinema 4D, then developed the lighting, materials and final look in Unreal Engine. I also used PCG workflows to create the large-scale crowd, with spectators cheering and waving flags.

