F1 Driver Profile Bumper
Real-Time Graphics / Motion Design
Real-Time Graphics · Unreal Engine · Motion Design
The project
A fullframe driver profile built as an extension of an existing F1 garage environment. The presentation brings together a real-time 3D car, a driver portrait and key performance data in a cinematic composition that belongs to the same virtual world. Designed for fast reuse, it combines driver information, dynamic points and integrated typography.
My contribution
I adapted the garage environment into a dedicated driver presentation and developed the complete visual layout and Unreal Engine functionality. I brought together the 3D scene, imagery, typography and data-driven graphics to make driver information clear and engaging while preserving the garage visual identity.