
Virtual Football Studio
ROLE
Technical Art / Real-Time Graphics
ENGINE
Unreal Engine
FOCUS
Virtual Production
Project Overview
A fully virtual football studio used for Premier League broadcasts across five European countries.
The original studio design was created by a set designer, while I was responsible for bringing the environment to life in Unreal Engine through texturing, lighting and extensive real-time functionality.
My Role
My main responsibility was developing the interactive and data-driven systems inside the studio.
I designed and built a range of graphics elements using Unreal Engine Blueprints, including standings, lineups and other live data-driven graphics. These elements are integrated directly into the virtual environment and can be updated dynamically during production.
I also developed the functionality for the studio’s large LED screen, which supports highly dynamic animations, transitions and content flows.
Key Features
- Fully virtual Unreal Engine studio
- Texturing and lighting in Unreal Engine
- Data-driven standings and lineups
- Custom Blueprint-based graphics systems
- Dynamic LED screen content and animation
- Real-time updates during production
- Designed for multi-market use
- Used for Premier League broadcasts in five European countries
Result
A flexible, data-driven virtual studio where graphics, live data and dynamic visual elements are fully integrated into the Unreal Engine environment.