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Senior Technical Artist

Ski Course Analysis

Project Overview
A data-driven ski course visualization and analysis tool built in Unreal Engine.

The project starts with real GPX data from an existing ski course. The route data is converted into a spline, which then becomes the foundation for procedurally generating the surrounding 3D environment using Unreal Engine’s PCG system.

Landscape, ski tracks, vegetation, start and finish areas are generated around the actual course geometry, creating a virtual representation based on real-world data rather than a manually designed route.

My Role
I designed and developed the complete workflow in Unreal Engine, from importing and interpreting the GPX data to generating the environment and building the analysis functionality.

The goal was to create a system where a real course can quickly be transformed into an interactive 3D world that can be explored, presented and analysed.

Key Features

  • Real-world ski course generated from GPX data
  • GPX route converted into an Unreal Engine spline
  • Procedural landscape and environment generation using PCG
  • Automatic placement of ski tracks and vegetation
  • Procedural start and finish areas
  • Elevation profile visualization
  • Distance measurements between selected points
  • Interactive course analysis
  • Camera flights and visual presentation possibilities

Result
A reusable Unreal Engine workflow that transforms real-world course data into an interactive 3D environment, combining procedural generation, data visualization and technical art.