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Senior Technical Artist

Football Stadium

Project Overview
A real-time football stadium and city environment, built in Cinema 4D and Unreal Engine, featuring a dynamic 50,000+ crowd, realistic pitch detail and a cinematic match-night atmosphere.

The stadium and surrounding city were modeled in Cinema 4D, then brought into Unreal Engine for lighting, texturing and final scene development. The goal was to create a cinematic and immersive football world that feels alive, dynamic and ready for real-time presentation.

My Role
I was responsible for designing and building the environment, including the stadium, the surrounding city and the overall visual direction.

The project was modeled in Cinema 4D and then developed further in Unreal Engine, where I handled lighting, materials, look development and real-time implementation. I also used PCG workflows to build out the crowd system, creating a large-scale audience with more than 50,000 spectators cheering and waving flags.

Key Features

  • Fictional football stadium and city environment
  • Modeled in Cinema 4D
  • Lit, textured and assembled in Unreal Engine
  • Real-time rendering throughout the project
  • PCG-driven crowd setup with 50,000+ spectators
  • Animated audience with cheering and waving flags
  • Realistic grass and pitch treatment
  • Designed for immersive presentation and broadcast-style visualization

Result
A fully real-time football stadium experience that combines large-scale environment design, crowd simulation and cinematic presentation in Unreal Engine.